C#服务器网络框架

发布时间 2023-04-13 14:41:38作者: 陈晨111

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;
using Google.Protobuf;

namespace ZG5_Server
{
class NetManager: Singleton<NetManager>
{
Socket server;
public List<Client> clients = new List<Client>();
public void Init()
{
server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ip = new IPEndPoint(IPAddress.Any, 12345);
server.Bind(ip);
server.Listen(20);
Console.WriteLine("服务器开启");
server.BeginAccept(OnAccept, null);
}

private void OnAccept(IAsyncResult ar)
{
Socket client = server.EndAccept(ar);
IPEndPoint iP = client.RemoteEndPoint as IPEndPoint;
Client cli = new Client();
cli.socket = client;
cli.name = iP.Address + ":" + iP.Port;
clients.Add(cli);
Console.WriteLine(DateTime.Now.ToString()+ " " + iP.Port + "链接");
cli.socket.BeginReceive(cli.data, 0, cli.data.Length, SocketFlags.None, OnReceive, cli);
server.BeginAccept(OnAccept, null);
}

private void OnReceive(IAsyncResult ar)
{
try
{
Client cli = ar.AsyncState as Client;
int len = cli.socket.EndReceive(ar);
if (len <= 0)
{
cli.socket.Shutdown(SocketShutdown.Both);
cli.socket.Close();
clients.Remove(cli);
Console.WriteLine(DateTime.Now.ToString() + " " + cli.name + "下线");
Leave s2c = new Leave();
s2c.PlayerId = cli.player.Id;
foreach (var item in clients)
{
if (item.player != null)
{
Send(MsgID.S2C_LEAVE, s2c.ToByteArray(), item);
}
}
}
else if (cli.socket.Connected)
{
byte[] data = new byte[len];
Buffer.BlockCopy(cli.data, 0, data, 0, data.Length);
//创建一个临时流
byte[] liu = new byte[cli.stream.Length + data.Length];
Buffer.BlockCopy(cli.stream, 0, liu, 0, cli.stream.Length);
Buffer.BlockCopy(data, 0, liu, cli.stream.Length, data.Length);
//把流替换为临时流
cli.stream = liu;
//流长度大于等于2说明流内有数据
while (cli.stream.Length >= 2)
{
//获取一个包的长度
ushort onelen = BitConverter.ToUInt16(cli.stream, 0);
//如果流的长度大于等于包的长度+2说明有一个完整包
if (cli.stream.Length >= 2 + onelen)
{
//获取一个完整包
byte[] onedata = new byte[onelen];
Buffer.BlockCopy(cli.stream, 2, onedata, 0, onedata.Length);
//获取包的消息号
int id = BitConverter.ToInt32(onedata, 0);
//获取包的消息体
byte[] body = new byte[onedata.Length - 4];
Buffer.BlockCopy(onedata, 4, body, 0, body.Length);
//消息分发
Console.WriteLine("收到消息:id" + id);
MessageCenter.Ins.Send(id, body, cli);
//剩余长度
int sylen = cli.stream.Length - (2 + onelen);
//剩余长度大于0说明还有包
if (sylen > 0)
{
byte[] sydata = new byte[sylen];
Buffer.BlockCopy(cli.stream, 2 + onelen, sydata, 0, sylen);
cli.stream = sydata;
}
else
{
cli.stream = new byte[0];
}
}
else
{
break;
}
}
#region MyRegion
//byte[] data = new byte[len];
//Buffer.BlockCopy(cli.data, 0, data, 0, len);
////将收到的消息写入流
//cli.my.Write(data, 0, data.Length);
////流长度大于等于2说明有内容(2是包长度ushort的长度)
//while (cli.my.Length >= 2)
//{
// //读取的起始点
// cli.my.Position = 0;
// int oneLen = cli.my.ReadUshort();
// //判断是否有完整包
// if (cli.my.Length >= 2 + oneLen)
// {
// //获取一个包
// byte[] oneData = new byte[oneLen];
// cli.my.Read(oneData, 0, oneData.Length);
// //解析并分发
// int id = BitConverter.ToInt32(oneData, 0);
// byte[] body = new byte[oneLen - 4];
// Buffer.BlockCopy(oneData, 4, body, 0, body.Length);
// MessageCenter.Ins().Broadcast(id, body, cli);

// int syLen = (int)cli.my.Length - (2 + oneLen);
// //判断流内是否还有剩余内容
// if (syLen > 0)
// {
// //复制出剩余内容
// byte[] syDate = new byte[syLen];
// cli.my.Read(syDate, 0, syDate.Length);
// //清空流
// cli.my.SetLength(0);
// cli.my.Position = 0;
// //将剩余内容写入流
// cli.my.Write(syDate, 0, syDate.Length);
// }
// else
// {
// //清空流
// cli.my.SetLength(0);
// cli.my.Position = 0;
// }
// }
// else
// {
// cli.my.Position = cli.my.Length;
// break;
// }
#endregion
cli.socket.BeginReceive(cli.data, 0, cli.data.Length, SocketFlags.None, OnReceive, cli);
}
}
catch (Exception e)
{
Console.WriteLine(e);
throw;
}
}
public void Send(int id, byte[] body, Client cli)
{
byte[] head = BitConverter.GetBytes(id);
byte[] data = new byte[head.Length + body.Length];
Buffer.BlockCopy(head, 0, data, 0, head.Length);
Buffer.BlockCopy(body, 0, data, head.Length, body.Length);
//手动拼接长度
byte[] mylen = BitConverter.GetBytes((ushort)data.Length);
byte[] myData = new byte[mylen.Length + data.Length];
Buffer.BlockCopy(mylen, 0, myData, 0, mylen.Length);
Buffer.BlockCopy(data, 0, myData, mylen.Length, data.Length);
cli.socket.BeginSend(myData, 0, myData.Length, SocketFlags.None, OnSend, cli);
}

private void OnSend(IAsyncResult ar)
{
Client cli = ar.AsyncState as Client;
int len = cli.socket.EndSend(ar);
//Console.WriteLine(len);
}
}
}