小游戏

发布时间 2023-12-28 21:44:50作者: 无边絮雨
import pygame
import sys
import random
import time
import math


class Bird(object):
    def __init__(self):
        self.birdRect = pygame.Rect(65, 50, 50, 50)  
        self.birdStatus = [pygame.image.load("new_img1.png"),
                           pygame.image.load("new_img1.png"),
                           pygame.image.load("new_img1.png")]
        self.status = 0  
        self.birdX = 120
        self.birdY = 350  
        self.jump = False  
        self.jumpSpeed = 10  
        self.gravity = 5    
        self.dead = False    

    def birdUpdate(self):
        if self.jump:

            self.jumpSpeed -= 1  
            self.birdY -= self.jumpSpeed  
        else:
            self.gravity += 0.2  
            self.birdY += self.gravity    
        self.birdRect[1] = self.birdY    
class Pipeline(object):

    def __init__(self):

        self.wallx = 400    
        self.pineUp = pygame.image.load("shangguandao.png")    
        self.pineDown = pygame.image.load("xiaguandao.png")  

    def updatePipeline(self):

        self.wallx -= 5    

        if self.wallx < -80:
            global score
            score += 1
            self.wallx = 400

def createMap(screen, background, font):
    """定义创建地图的方法"""
    screen.fill((255, 255, 255))    
    screen.blit(background, (0, 0))  



    screen.blit(Pipeline.pineUp, (Pipeline.wallx, -100 ))    
    screen.blit(Pipeline.pineDown, (Pipeline.wallx,500))  
    Pipeline.updatePipeline()    

    if Bird.dead:  
        Bird.status = 2
    elif Bird.jump:  
        Bird.status = 1
    screen.blit(Bird.birdStatus[Bird.status], (Bird.birdX, Bird.birdY))  
    Bird.birdUpdate()  


    screen.blit(font.render("score: " + str(score), -1, (255, 255, 255)), (230, 20))    

    pygame.display.update()

def checkDead():
   

    upRect = pygame.Rect(Pipeline.wallx, -100,Pipeline.pineUp.get_width() , Pipeline.pineUp.get_height())

    downRect = pygame.Rect(Pipeline.wallx, 500, Pipeline.pineDown.get_width() ,  Pipeline.pineUp.get_height())

    if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect) or Bird.birdY>=680:
        Bird.dead = True
        return True
    else:
        return False

def getResult():
    final_text1 = "Game over"
    final_text2 = "Your final score is: " + str(score)
    ft1_font = pygame.font.SysFont("Arial", 70)      
    ft1_surf = ft1_font.render(final_text1, 1, (242, 3, 36))    
    ft2_font = pygame.font.SysFont("Arial", 50)    
    ft2_surf = ft2_font.render(final_text2, 1, (253, 177, 6))  

    screen.blit(ft1_surf, [screen.get_width() / 2 - ft1_surf.get_width() / 2, 100])

    screen.blit(ft2_surf, [screen.get_width() / 2 - ft2_surf.get_width() / 2, 200])

    pygame.display.flip()  

if __name__ == "__main__":
    """主程序"""
    pygame.init()    
    pygame.font.init()
    font = pygame.font.SysFont(None, 50)  
    size = width, height = 400, 680  
    screen = pygame.display.set_mode(size)  
    clock = pygame.time.Clock()    
    Pipeline = Pipeline()    
    Bird = Bird()  
    score = 0  

    while True:
        clock.tick(60)    


        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            if (event.type == pygame.MOUSEBUTTONDOWN) and not Bird.dead:
                Bird.jump = True    
                Bird.gravity = 10    
                Bird.jumpSpeed = 10    
        background = pygame.image.load("new_img.png").convert()
        if checkDead():
            getResult()    
        else:
            createMap(screen, background, font)  
    pygame.quit()