毕业设计之软件设计(3)-刀锋惊魂游戏

发布时间 2023-10-27 18:01:30作者: 奔跑的小蚂蚁9538

趁着这段时间有空,把之前整理开发的一款手机游戏记录一下。之前是用微软的winphone系统开发,开发工具vs2010。和以往一样,先发一下效果图。整理总结不易,如需全部代码,请联系我15098950589(微信同号)。

  

 

 

 

 

 

核心代码如下:

if (IsolatedStorageFile.GetUserStoreForApplication().FileExists("Recorder.xml"))

            {

                using (IsolatedStorageFile storage = IsolatedStorageFile.GetUserStoreForApplication())

                {

                    using (IsolatedStorageFileStream location = new IsolatedStorageFileStream("Recorder.xml", System.IO.FileMode.Open, storage))

                    {

                        StreamReader reader = new StreamReader(location);

                        XDocument config = new XDocument();

                        config = XDocument.Parse(reader.ReadToEnd());

                        XElement cours = config.Element("Recorder").Element("Level1");

                        level1Score = cours.Value;

                        cours = config.Element("Recorder").Element("Level2");

                        level2Score = cours.Value;

                        cours = config.Element("Recorder").Element("Level3");

                        level3Score = cours.Value;

                        cours = config.Element("Recorder").Element("Level4");

                        level4Score = cours.Value;

                        cours = config.Element("Recorder").Element("Level5");

                        level5Score = cours.Value;

                        cours = config.Element("Recorder").Element("Level6");

                        level6Score = cours.Value;

                        reader.Close();

                    }

                }

            }