小游戏

发布时间 2023-12-17 22:53:09作者: CCaiiCCaii

制作一个跳跃的小球游戏(Pygame基本使用)

import sys    
import pygame
pygame.init()
size = width, height = 640, 480
screen = pygame.display.set_mode(size)
color = (0, 0, 0)
ball = pygame.image.load("ball123.png")
ballrect = ball.get_rect()
speed = [1, 1]
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
ballrect = ballrect.move(speed)
if ballrect.left < 0 or ballrect.right > width:
speed[0] = -speed[0]
if ballrect.top < 0 or ballrect.bottom > height:
speed[1] = -speed[1]
screen.fill(color)
screen.blit(ball, ballrect)
pygame.display.flip()
pygame.quit()

 

开发Flappy Bird游戏

import pygame
import sys
import random

class Bird(object):
def __init__(self):
self.birdRect = pygame.Rect(65, 50, 50, 50)
self.birdStatus = [pygame.image.load("bird.png"),
pygame.image.load("bird1.png"),
pygame.image.load("bird2.png")]
self.status = 0
self.birdX = 120
self.birdY = 350
self.jump = False
self.jumpSpeed = 10
self.gravity = 5
self.dead = False

def birdUpdate(self):
if self.jump:
self.jumpSpeed -= 1
self.birdY -= self.jumpSpeed
else:
self.gravity += 0.2
self.birdY += self.gravity
self.birdRect[1] = self.birdY

class Pipeline(object):
def __init__(self):
self.wallx = 400
self.pineUp = pygame.image.load("pipe1.png")
self.pineDown = pygame.image.load("pipe.png")

def updatePipeline(self):
self.wallx -= 5
if self.wallx < -80:
global score
score += 1
self.wallx = 400

def createMap(screen, background, font):
screen.fill((255, 255, 255))
screen.blit(background, (0, 0))
screen.blit(Pipeline.pineUp, (Pipeline.wallx, -100))
screen.blit(Pipeline.pineDown, (Pipeline.wallx, 500))
Pipeline.updatePipeline()
if Bird.dead:
Bird.status = 2
elif Bird.jump:
Bird.status = 1
screen.blit(Bird.birdStatus[Bird.status], (Bird.birdX, Bird.birdY))
Bird.birdUpdate()
screen.blit(font.render("score: " + str(score), -1, (255, 255, 255)), (230, 20))

pygame.display.update()

def checkDead():
upRect = pygame.Rect(Pipeline.wallx, -100,Pipeline.pineUp.get_width() - 10, Pipeline.pineUp.get_height())
downRect = pygame.Rect(Pipeline.wallx, 500, Pipeline.pineDown.get_width() - 10, Pipeline.pineDown.get_height())
if upRect.colliderect(Bird.birdRect) or downRect.colliderect(Bird.birdRect):
Bird.dead = True
return True
else:
return False

def getResult():
final_text1 = "Game over"
final_text2 = "Your final score is: " + str(score)
ft1_font = pygame.font.SysFont("Arial", 70)
ft1_surf = ft1_font.render(final_text1, 1, (242, 3, 36))
ft2_font = pygame.font.SysFont("Arial", 50)
ft2_surf = ft2_font.render(final_text2, 1, (253, 177, 6))
screen.blit(ft1_surf, [screen.get_width() / 2 - ft1_surf.get_width() / 2, 100])
screen.blit(ft2_surf, [screen.get_width() / 2 - ft2_surf.get_width() / 2, 200])
pygame.display.flip()

if __name__ == "__main__":
pygame.init()
pygame.font.init()
font = pygame.font.SysFont(None, 50)
size = width, height = 400, 680
screen = pygame.display.set_mode(size)
clock = pygame.time.Clock()
Pipeline = Pipeline()
Bird = Bird()
score = 0
while True:
clock.tick(60)
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if (event.type == pygame.KEYDOWN or event.type == pygame.MOUSEBUTTONDOWN) and not Bird.dead:
Bird.jump = True
Bird.gravity = 5
Bird.jumpSpeed = 10
background = pygame.image.load("picture.png")
if checkDead():
getResult()
else:
createMap(screen, background, font)
pygame.quit()