我决定不从claygl基础来讲了 直接整合arcgis与claygl可视化来讲
关于整合clagyl 有兴趣看我这篇文章 arcgis 与 claygl 引擎结合做地图可视化
我整合一个类库 后续不断更新中
- npm i @haibalai/gismap4-claygl
初始化gismap4-claygl 类库, view是arcgis的sceneView对象
- import { ClayglMapManager} from "@haibalai/gismap4-claygl";
- ClayglMapManager.init(view);
添加特效
- import { ClayglMapManager} from "@haibalai/gismap4-claygl";
- import * as clay from "claygl";
- const fragmentShader = `
- precision highp float;
- uniform float iTime;
- uniform vec2 iResolution;
- varying vec2 vUv;
- floatrandom (in vec2 p) {
- vec3 p3 = fract(vec3(p.xyx) * .1031);
- p3 += dot(p3, p3.yzx + 33.33);
- return fract((p3.x + p3.y) * p3.z);
- }
- floatnoise (in vec2 _st) {
- vec2 i = floor(_st);
- vec2 f = fract(_st);
- // Four corners in 2D of a tile
- float a = random(i);
- float b = random(i + vec2(1.0, 0.0));
- float c = random(i + vec2(0.0, 1.0));
- float d = random(i + vec2(1.0, 1.0));
- vec2 u = f * f * (3. - 2.0 * f);
- return mix(a, b, u.x) +
- (c - a)* u.y * (1. - u.x) +
- (d - b) * u.x * u.y;
- }
Arcgis 与 Claygl 可视化 glsl 特效篇(十五) - 小专栏