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python中numpy.random.seed设置随机种子是否影响子进程
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代码:
from ale_python_interface import ALEInterface import numpy as np np.random.seed(1111) import cv2 import time filename = "atari_roms" + "/" + "pong" + ".bin" ale_int = ALEInterface() ale_int.setInt(b"random_seed", 1111) ale_int.setFloat(b"repeat_action_probability", 0.0) ale_int.setInt(b"frame_skip", 1) ale_int.setBool(b"color_averaging", False) ale_int.loadROM(str.encode(filename)) num_actions = len(ale_int.getMinimalActionSet()) legal_actions = ale_int.getMinimalActionSet() h, w = ale_int.getScreenDims() gray_screen = np.zeros((h, w, 1), dtype=np.uint8) ale_int.reset_game() pre_screen = None for i in range(30): ale_int.act(legal_actions[0]) ale_int.getScreenGrayscale(gray_screen) for i in range(1000): pre_screen = np.copy(gray_screen) ale_int.act(legal_actions[np.random.randint(len(legal_actions))]) ale_int.getScreenGrayscale(gray_screen) # cv2.imshow("Example Image", gray_screen) # time.sleep(0.01) # print(gray_screen) det = np.sum(pre_screen - gray_screen) print(det, ale_int.game_over())
运行结果:
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对比代码:
from multiprocessing import Process from ale_python_interface import ALEInterface import numpy as np np.random.seed(1111) # import cv2 # import time filename = "atari_roms" + "/" + "pong" + ".bin" ale_int = ALEInterface() ale_int.setInt(b"random_seed", 1111) ale_int.setFloat(b"repeat_action_probability", 0.0) ale_int.setInt(b"frame_skip", 1) ale_int.setBool(b"color_averaging", False) ale_int.loadROM(str.encode(filename)) num_actions = len(ale_int.getMinimalActionSet()) legal_actions = ale_int.getMinimalActionSet() h, w = ale_int.getScreenDims() gray_screen = np.zeros((h, w, 1), dtype=np.uint8) ale_int.reset_game() class NN(Process): def __init__(self, id, ale): super(NN, self).__init__() self.id = id self.ale = ale def run(self): super(NN, self).run() ale_int = self.ale num_actions = len(ale_int.getMinimalActionSet()) legal_actions = ale_int.getMinimalActionSet() h, w = ale_int.getScreenDims() gray_screen = np.zeros((h, w, 1), dtype=np.uint8) pre_screen = None for i in range(30): ale_int.act(legal_actions[0]) ale_int.getScreenGrayscale(gray_screen) for i in range(1000): pre_screen = np.copy(gray_screen) ale_int.act(legal_actions[np.random.randint(len(legal_actions))]) ale_int.getScreenGrayscale(gray_screen) # cv2.imshow("Example Image", gray_screen) # time.sleep(0.01) # print(gray_screen) det = np.sum(pre_screen - gray_screen) print(det, ale_int.game_over()) ps = [NN(i, ale_int) for i in range(1)] for p in ps: p.start() for p in ps: p.join()
运行结果:
PS:
可以看到,在python中子进程生成时会copy父进程中的对象,哪怕是atari游戏这种调用C语言扩展模块的对象也会被copy状态给子进程,这个和其他python中对象一样;这个特点和python中numpy.random.seed设置随机种子是否影响子进程相一致。
注意,上面代码中设置numpy和atari游戏的随机种子状态的代码为:
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