#include <iostream> #include <string> #include "minecraft.h" using namespace std; TxMinecraft mc; struct Block{ int x,y,z,id,data; } int main(int argc, char** argv) { bool con=mc.ConnectMinecraft("zk","08bd17c1ea594f2684182fd956c2d172"); if(!con){ cout<<"失败"; return 0; } Block a[500]; Block b; b.x=0; b.y=2; b.z=1; b.id=144; b.data=5; a[0]=b; b.z=5; a[1]=b; b.x=-7; a[2]=b; b.x=-6; a[3]=b; b.x=-5; a[4]=b; b.x=-4; a[5]=b; b.x=-3; a[6]=b; b.x=-2; a[7]=b; b.x=-1; a[8]=b; b.x=0; a[9]=b; b.z=5; b.x=-7; a[10]=b; b.x=-6; a[11]=b; b.x=-5; a[12]=b; b.x=-4; a[13]=b; b.x=-3; a[14]=b; b.x=-2; a[15]=b; b.x=-1; a[16]=b; b.x=0; a[17]=b; //B b.x=-5; b.y=3; b.z=1; b.id=1; b.data=0; a[18]=b; b.x=-4; a[19]=b; b.x=-4; a[19]=b; b.x=-3; a[20]=b; b.x=-2; a[21]=b; b.x=-1; a[22]=b; b.x=0; a[23]=b; b.x=1; a[24]=b; b.x=2; 1 a[25]=b; b.x=3; a[26]=b; b.x=4; a[27]=b; b.x=5; a[28]=b; b.x=6; a[29]=b; b.x=7; a[30]=b; b.z=2; b.x=-5; a[31]=b; b.x=-4; a[32]=b; b.x=-3; a[33]=b; b.x=-2; a[34]=b; b.x=-1; a[35]=b; b.x=2; a[36]=b; b.x=3; a[37]=b; b.x=4; a[38]=b; b.x=5; a[39]=b; b.x=6; a[40]=b; b.x=7; a[41]=b; b.z=4; b.x=-5; a[42]=b; b.x=-4; a[43]=b; b.x=-3; a[44]=b; b.x=-2; a[45]=b; b.x=-1; a[46]=b; b.x=2; a[47]=b; b.x=3; a[48]=b; b.x=4; a[49]=b; b.x=5; a[50]=b; b.x=6; a[51]=b; b.x=7; a[52]=b; b.z=5; b.x=-5; a[53]=b; b.x=-4; a[54]=b; b.x=-3; a[55]=b; b.x=-2; a[56]=b; b.x=-1; a[57]=b; b.x=0; a[58]=b; b.x=1; a[59]=b; b.x=2; a[60]=b; b.x=3; a[61]=b; b.x=4; a[62]=b; b.x=5; a[63]=b; b.x=6; a[64]=b; b.x=7; a[65]=b; b.y=4; b.z=-2; b.x=0; a[66]=b; b.x=1; a[67]=b; b.x=2; a[68]=b; b.x=3; a[69]=b; b.x=4; a[70]=b; b.x=5; a[71]=b; b.z=0; b.x=-7; a[72]=b; b.x=-6; a[73]=b; b.x=-5; a[74]=b; b.x=-4; a[75]=b; b.x=-3; a[76]=b; b.x=-2; a[77]=b; b.x=-1; a[78]=b; b.x=0; a[79]=b; b.x=1; a[80]=b; b.x=2; a[81]=b; b.x=3; a[82]=b; b.x=4; a[83]=b; b.x=5; a[84]=b; b.x=6; a[85]=b; b.x=7; a[86]=b; b.z=1; b.x=-5; a[87]=b; b.x=-4; a[88]=b; b.x=-3; a[89]=b; b.x=-2; a[90]=b; b.x=-1; a[91]=b; b.x=0; a[92]=b; b.x=1; a[93]=b; b.x=2; a[94]=b; b.x=3; a[95]=b; b.x=4; a[96]=b; b.x=5; a[97]=b; b.x=6; a[98]=b; b.x=7; a[99]=b; b.x=8; a[100]=b; b.x=10; a[101]=b; b.x=11; a[102]=b; cout<<"坐标"; cin>>x>>y>>z; return 0; }