实验16:命令模式

发布时间 2024-01-09 15:10:38作者: wardream

 


[实验任务一]:多次撤销和重复的命令模式

某系统需要提供一个命令集合(注:可以使用链表,栈等集合对象实现),用于存储一系列命令对象,并通过该命令集合实现多次undo()和redo()操作,可以使用加法运算来模拟实现。

实验要求:

1.      提交类图;

 

 

2.      提交源代码;

package test16;

 

import java.util.Stack;

 

public class AddCommand extends Command{

    private Adder adder = new Adder();

    private Stack<Integer> unStack = new Stack<Integer>();// 撤回栈,用来记录所做的每一步操作,用于撤回

    private Stack<Integer> reStack = new Stack<Integer>();// 恢复栈,用来存储返回栈弹出的数据,用于恢复

 

    /**

     * 撤回

     */

 

    public int undo() {

        int i=0;

        if (unStack.isEmpty()) {

            i=-1;

        }else{

            Integer pop = unStack.pop();

            reStack.push(pop);   //将撤回栈中的栈顶元素弹出,并且压入恢复栈中

            if(!unStack.isEmpty()){//判断弹出数据后是否为空,如果为空,说明已撤回到最原始状态

                i=unStack.peek();

            }

        }

        return i;

    }

 

    /**

     * 恢复

     */

    public int redo() {

        int i=0;

        if (reStack.isEmpty()) {

            i=-1;

        }else{//撤回时只要可以可以撤回,则撤回栈一定有数据

            Integer pop = reStack.pop();

            unStack.push(pop);

            i=pop;

        }

        return i;

    }

 

    /**

     * 执行计算,并进行栈的更新

     */

    public int execute(int value) {

        int v = 0;

        v = adder.addOperate(value);

        System.out.println(v);

        unStack.push(v);

        return v;

    }

}

 

 

 

 

package test16;

 

public class Invoker {

    private Command command;

    public void setCommand(Command command) {

        this.command =command;

    }

    /**

     * 执行运算

     * @param value

     */

    public void addNum(int value) {

        command.execute(value);

    }

    /**

     * 撤回

     */

    public void undo() {

        int i = command.undo();

        if(i==-1){

            System.out.println("已撤销到初态");

        }else{

            System.out.println("执行成功,运算结果是:"+i);

        }

    }

    /**

     * 恢复

     */

    public void redo() {

        int i = command.redo();

        if(i==-1){

            System.out.println("已重复到终态");

        }

        else{

            System.out.println("执行成功,运算结果是:"+i);

        }

    }

}

 

 

 

 

package test16;

 

public class Client {

    public static void main(String[] args) {

        Invoker inv = new Invoker();

        AddCommand command = new AddCommand();

        inv.setCommand(command);

        //计算

        System.out.println("计算过程:");

        inv.addNum(9);

        inv.addNum(2);

        inv.addNum(5);

        //多次撤回

        System.out.println("undo:");

        inv.undo();

        inv.undo();

        inv.undo();

        inv.undo();

        //多次恢复

        System.out.println("redo:");

        inv.redo();

        inv.redo();

        inv.redo();

        inv.redo();

    }

}

 

 

 

 

package test16;

 

public abstract class Command {

    public abstract int execute(int value);

    public abstract int undo();

    public abstract int redo();

}

 

 

 

 

#include<iostream>

#include<vector>

#include<stack>

using namespace std;

//接受者

class Adder {

private:

    int num;

public:

    Adder(){

        this->num=0;

    }

    int add(int value) {

        num += value;

        return num;

    }

};

//抽象命令

class Command {

public:

    virtual int execute(int value) = 0;

    virtual int undo() = 0;

    virtual int redo() = 0;

};

//具体命令

class AddCommand : public Command {

private:

    Adder adder;

    stack <int>unStack;

    stack <int>reStack;

public:

    int undo() {

        int i = 0;

        if (unStack.empty()) {

            i = -1;

        }

        else {

            reStack.push(unStack.top());

            unStack.pop();

            if (!unStack.empty()) {

                i = unStack.top();

            }

        }

        return i;

    }

    int redo() {

        int i = 0;

        if (reStack.empty()) {

            i = -1;

        }

        else {//撤回时只要可以可以撤回,则撤回栈一定有数据

            unStack.push(reStack.top());

            i = reStack.top();

            reStack.pop();

        }

        return i;

    }

    int execute(int value) {

        int v = 0;

        v = adder.add(value);

        cout << v << endl;

        unStack.push(v);

        return v;

    }

};

//调用者

class Invoker{

private:

    AddCommand command;

public:

    void setCommand(AddCommand command2) {

        command = command2;

    };

    void compute(int value) {

        command.execute(value);

    };

    void undo() {

        int i = command.undo();

        if (i == -1) {

            cout << "已撤销到初态" << endl;

        }

        else {

            cout << "执行成功,运算结果是:" << i << endl;

        }

    }

    void redo() {

        int i = command.redo();

        if (i == -1) {

            cout << "已恢复至终态" << endl;

        }

        else {

            cout << "执行成功,运算结果是:" << i << endl;

        }

    }

};

//测试函数

int main() {

    Invoker inv;

    AddCommand command;

    inv.setCommand(command);

    //计算

    cout << "计算过程:" << endl;

    inv.compute(9);

    inv.compute(2);

    inv.compute(5);

    //多次撤回

    cout << "undo:" << endl;

    inv.undo();

    inv.undo();

    inv.undo();

    inv.undo();

    //多次恢复

    cout << "redo:" << endl;

    inv.redo();

    inv.redo();

    inv.redo();

    inv.redo();

}

3. 注意编程规范。