扫码枪钩子注册,扫码枪监听事件,ScanerHook按键监控获取数据,SerialPort串口获取数据

发布时间 2023-04-19 16:39:45作者: 人走茶亦凉

由于客户计算机操作系统问题,扫码枪串口驱动无法安装。

概述:本文只介绍了扫码枪两种模式下的获取方式

1.ScanerHook按键监听

原理:扫码枪初始化按键模式,ScanerHook监听扫码枪按键内容,从而完成后续操作。

这是钩子的注册的类,单独封装成一个class,,里面包含启动,停止,以及数据处理。

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;

namespace UniteMill.ERP.Client.QrHelp
{
  public  class ScanerHook
    {
        public delegate void ScanerDelegate(ScanerCodes codes);
        public event ScanerDelegate ScanerEvent;
        //private const int WM_KEYDOWN = 0x100;//KEYDOWN              //private const int WM_KEYUP = 0x101;//KEYUP              //private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN              //private const int WM_SYSKEYUP = 0x105;//SYSKEYUP
        //private static int HookProc(int nCode, Int32 wParam, IntPtr lParam);
        private int hKeyboardHook = 0;//声明键盘钩子处理的初始值
        private ScanerCodes codes = new ScanerCodes();//13为键盘钩子
        //定义成静态,这样不会抛出回收异常
        private static HookProc hookproc;
        delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam);
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]     //设置钩子
        private static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId);
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]      //卸载钩子
        private static extern bool UnhookWindowsHookEx(int idHook);
        [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]        //继续下个钩子
        private static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam);

        [DllImport("user32", EntryPoint = "GetKeyNameText")]
        private static extern int GetKeyNameText(int IParam, StringBuilder lpBuffer, int nSize);
        [DllImport("user32", EntryPoint = "GetKeyboardState")]      //获取按键的状态
        private static extern int GetKeyboardState(byte[] pbKeyState);
        [DllImport("user32", EntryPoint = "ToAscii")]      //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符
        private static extern bool ToAscii(int VirtualKey, int ScanCode, byte[] lpKeySate, ref uint lpChar, int uFlags);
        //int VirtualKey //[in] 指定虚拟关键代码进行翻译。      //int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压)      //byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如/果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。      //byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。      //uint fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.



        [DllImport("kernel32.dll")]     //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效
        public static extern IntPtr GetModuleHandle(string name);
        public ScanerHook()
        {
        }
        public bool Start()
        {
            if (hKeyboardHook == 0)
            {
                hookproc = new HookProc(KeyboardHookProc);
                //GetModuleHandle 函数 替代 Marshal.GetHINSTANCE  
                //防止在 framework4.0中 注册钩子不成功  
                IntPtr modulePtr = GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName);
                //WH_KEYBOARD_LL=13  
                //全局钩子 WH_KEYBOARD_LL  
                //  hKeyboardHook = SetWindowsHookEx(13, hookproc, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0);  
                hKeyboardHook = SetWindowsHookEx(13, hookproc, modulePtr, 0);
            }
            return (hKeyboardHook != 0);
        }
        public bool Stop()
        {
            if (hKeyboardHook != 0)
            {
                bool retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                hKeyboardHook = 0;
                return retKeyboard;

            }
            return true;
        }
        private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
        {


            EventMsg msg = (EventMsg)Marshal.PtrToStructure(lParam, typeof(EventMsg));
            codes.Add(msg);
            if (ScanerEvent != null && msg.message == 13 && msg.paramH > 0 && !string.IsNullOrEmpty(codes.Result))
            {
                ScanerEvent(codes);
            }
            return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
        }
        public class ScanerCodes
        {
            private int ts = 100; // 指定输入间隔为300毫秒以内时为连续输入  
            private List<List<EventMsg>> _keys = new List<List<EventMsg>>();
            private List<int> _keydown = new List<int>();   // 保存组合键状态  
            private List<string> _result = new List<string>();  // 返回结果集  
            private DateTime _last = DateTime.Now;
            private byte[] _state = new byte[256];
            private string _key = string.Empty;
            private string _cur = string.Empty;
            public EventMsg Event
            {
                get
                {
                    if (_keys.Count == 0)
                    {
                        return new EventMsg();
                    }
                    else
                    {
                        return _keys[_keys.Count - 1][_keys[_keys.Count - 1].Count - 1];
                    }
                }
            }
            public List<int> KeyDowns
            {
                get
                {
                    return _keydown;
                }
            }
            public DateTime LastInput
            {
                get
                {
                    return _last;
                }
            }
            public byte[] KeyboardState
            {
                get
                {
                    return _state;
                }
            }
            public int KeyDownCount
            {
                get
                {
                    return _keydown.Count;
                }
            }
            public string Result
            {
                get
                {
                    if (_result.Count > 0)
                    {
                        return _result[_result.Count - 1].Trim();
                    }
                    else
                    {
                        return null;
                    }
                }
            }
            public string CurrentKey
            {
                get
                {
                    return _key;
                }
            }
            public string CurrentChar
            {
                get
                {
                    return _cur;
                }
            }
            public bool isShift
            {
                get
                {
                    return _keydown.Contains(160);
                }
            }
            public void Add(EventMsg msg)
            {
                #region 记录按键信息           

                // 首次按下按键  
                if (_keys.Count == 0)
                {
                    _keys.Add(new List<EventMsg>());
                    _keys[0].Add(msg);
                    _result.Add(string.Empty);
                }
                // 未释放其他按键时按下按键  
                else if (_keydown.Count > 0)
                {
                    _keys[_keys.Count - 1].Add(msg);
                }
                // 单位时间内按下按键  
                else if (((TimeSpan)(DateTime.Now - _last)).TotalMilliseconds < ts)
                {
                    _keys[_keys.Count - 1].Add(msg);
                }
                // 从新记录输入内容  
                else
                {
                    _keys.Add(new List<EventMsg>());
                    _keys[_keys.Count - 1].Add(msg);
                    _result.Add(string.Empty);
                }
                #endregion
                _last = DateTime.Now;
                #region 获取键盘状态
                // 记录正在按下的按键  
                if (msg.paramH == 0 && !_keydown.Contains(msg.message))
                {
                    _keydown.Add(msg.message);
                }
                // 清除已松开的按键  
                if (msg.paramH > 0 && _keydown.Contains(msg.message))
                {
                    _keydown.Remove(msg.message);
                }
                #endregion
                #region 计算按键信息

                int v = msg.message & 0xff;
                int c = msg.paramL & 0xff;
                StringBuilder strKeyName = new StringBuilder(500);
                if (GetKeyNameText(c * 65536, strKeyName, 255) > 0)
                {
                    _key = strKeyName.ToString().Trim(new char[] { ' ', '\0' });
                    GetKeyboardState(_state);
                    if (_key.Length == 1 && msg.paramH == 0)// && msg.paramH == 0
                    {
                        // 根据键盘状态和shift缓存判断输出字符  
                        _cur = ShiftChar(_key, isShift, _state).ToString();
                        _result[_result.Count - 1] += _cur;
                    }
                    else if (_key.Length == 5 && msg.paramH == 0 && msg.paramL == 78 && msg.message == 107)
                    {
                        // 根据键盘状态和shift缓存判断输出字符  
                        _cur = Convert.ToChar('+').ToString();
                        _result[_result.Count - 1] += _cur;
                    }
                    {
                        _cur = string.Empty;
                    }
                }
                #endregion
            }
            private char ShiftChar(string k, bool isShiftDown, byte[] state)
            {
                bool capslock = state[0x14] == 1;
                bool numlock = state[0x90] == 1;
                bool scrolllock = state[0x91] == 1;
                bool shiftdown = state[0xa0] == 1;
                char chr = (capslock ? k.ToUpper() : k.ToLower()).ToCharArray()[0];
                if (isShiftDown)
                {
                    if (chr >= 'a' && chr <= 'z')
                    {
                        chr = (char)((int)chr - 32);
                    }
                    else if (chr >= 'A' && chr <= 'Z')
                    {
                        if (chr == 'Z')
                        {
                            string s = "";
                        }
                        chr = (char)((int)chr + 32);
                    }
                    else
                    {
                        string s = "`1234567890-=[];',./";
                        string u = "~!@#$%^&*()_+{}:\"<>?";
                        if (s.IndexOf(chr) >= 0)
                        {
                            return (u.ToCharArray())[s.IndexOf(chr)];
                        }
                    }
                }
                return chr;
            }
        }
        public struct EventMsg
        {
            public int message;
            public int paramL;
            public int paramH;
            public int Time;
            public int hwnd;
        }

    }
}

ScanerHook类的使用,在哪用就在哪写

   private ScanerHook listener = new ScanerHook();//声明钩子
      public Student()
     {
            InitializeComponent(); 
            listener.ScanerEvent += Listener_ScanerEvent;//绑定事件
            Load += Student_Load;
     }
     private void Student_Load(object sender, EventArgs e)
{ listener.Start();//启动下,有启动就得有关闭,formcloseing事件中关闭下即可,这里不写了 } private void Listener_ScanerEvent(ScanerHook.ScanerCodes codes) { string str = codes.Result;//这就是扫码枪获取出来的内容 }

2.串口模式获取扫码枪数据  

               1.扫码枪初始化,扫描回车换行码,扫描串口模式,不知道怎么初始化找说明书。

              2.找出扫码枪串口号如图 com3 不同电脑不一样   

3.单独定义一个class SerialPortHelper 控制启动和释放,注意文档中ScannerSerialPort这个参数就是串口号 3 

using System;
using System.Collections.Generic;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApp1
{
    public class SerialPortHelper
    {
        /// <summary>
        /// 扫码枪
        /// </summary>
        private static SerialPort _scanner;

     

        /// <summary>
        /// 扫码枪数据处理逻辑句柄
        /// </summary>
        public static Action<string> ProcessingScannerDataHandler;
        /// <summary>
        /// 初始化并启用串口
        /// </summary>
        static bool IsUse = true;
        static int? ScannerSerialPort = 3;
        public static void Init()
        {
            Dispose();

            if (IsUse)
            {
                if (ScannerSerialPort.HasValue)
                {
                    _scanner = new SerialPort($"COM{ScannerSerialPort}");
                    _scanner.DataReceived += Scanner_DataReceived;
                    try
                    {
                        _scanner.Open();
                    }
                    catch (Exception e)
                    {
                        MessageBox.Show($"初始化扫码枪失败{Environment.NewLine}{e.Message}"); 
                    }
                }
            }

            
        }

        /// <summary>
        /// 释放串口
        /// </summary>
        public static void Dispose()
        {
            if (_scanner != null)
            {
                if (_scanner.IsOpen)
                {
                    _scanner.Close();
                }

                _scanner.Dispose();
                _scanner = null;
            }

           
        }

        

        private static void Scanner_DataReceived(object sender, SerialDataReceivedEventArgs e)
        {
            if (_scanner != null)
            {
                string content = _scanner.ReadLine();

                ProcessingScannerDataHandler?.Invoke(content);
            }
        }
    }
}

 

4.串口的使用

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace WindowsFormsApp1
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent(); 
         
        }
         
        private void Form1_Activated(object sender, EventArgs e)
        { 
            SerialPortHelper.ProcessingScannerDataHandler = ProcessScanner;
        }
        //
        private void ProcessScanner(string content)
        {
            content = content.Replace("\r", ""); //注意这边初始化的时候加了回车换行,这边得处理下换行符,如果不加换行符不触发这个事件,处理后的这个数据就是正确的信息了。
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            Activated += Form1_Activated;
            SerialPortHelper.Init();//启动
        }
    }
}

总结下:串行模式最为稳定,条件允许最好串行模式,如果是一些老旧的电脑,xp,win7缺斤少两的系统, 就只能用按键监控。