由于客户计算机操作系统问题,扫码枪串口驱动无法安装。
概述:本文只介绍了扫码枪两种模式下的获取方式
1.ScanerHook按键监听
原理:扫码枪初始化按键模式,ScanerHook监听扫码枪按键内容,从而完成后续操作。
这是钩子的注册的类,单独封装成一个class,,里面包含启动,停止,以及数据处理。
using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using System.Text; namespace UniteMill.ERP.Client.QrHelp { public class ScanerHook { public delegate void ScanerDelegate(ScanerCodes codes); public event ScanerDelegate ScanerEvent; //private const int WM_KEYDOWN = 0x100;//KEYDOWN //private const int WM_KEYUP = 0x101;//KEYUP //private const int WM_SYSKEYDOWN = 0x104;//SYSKEYDOWN //private const int WM_SYSKEYUP = 0x105;//SYSKEYUP //private static int HookProc(int nCode, Int32 wParam, IntPtr lParam); private int hKeyboardHook = 0;//声明键盘钩子处理的初始值 private ScanerCodes codes = new ScanerCodes();//13为键盘钩子 //定义成静态,这样不会抛出回收异常 private static HookProc hookproc; delegate int HookProc(int nCode, Int32 wParam, IntPtr lParam); [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] //设置钩子 private static extern int SetWindowsHookEx(int idHook, HookProc lpfn, IntPtr hInstance, int threadId); [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] //卸载钩子 private static extern bool UnhookWindowsHookEx(int idHook); [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)] //继续下个钩子 private static extern int CallNextHookEx(int idHook, int nCode, Int32 wParam, IntPtr lParam); [DllImport("user32", EntryPoint = "GetKeyNameText")] private static extern int GetKeyNameText(int IParam, StringBuilder lpBuffer, int nSize); [DllImport("user32", EntryPoint = "GetKeyboardState")] //获取按键的状态 private static extern int GetKeyboardState(byte[] pbKeyState); [DllImport("user32", EntryPoint = "ToAscii")] //ToAscii职能的转换指定的虚拟键码和键盘状态的相应字符或字符 private static extern bool ToAscii(int VirtualKey, int ScanCode, byte[] lpKeySate, ref uint lpChar, int uFlags); //int VirtualKey //[in] 指定虚拟关键代码进行翻译。 //int uScanCode, // [in] 指定的硬件扫描码的关键须翻译成英文。高阶位的这个值设定的关键,如果是(不压) //byte[] lpbKeyState, // [in] 指针,以256字节数组,包含当前键盘的状态。每个元素(字节)的数组包含状态的一个关键。如果高阶位的字节是一套,关键是下跌(按下)。在低比特,如/果设置表明,关键是对切换。在此功能,只有肘位的CAPS LOCK键是相关的。在切换状态的NUM个锁和滚动锁定键被忽略。 //byte[] lpwTransKey, // [out] 指针的缓冲区收到翻译字符或字符。 //uint fuState); // [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. [DllImport("kernel32.dll")] //使用WINDOWS API函数代替获取当前实例的函数,防止钩子失效 public static extern IntPtr GetModuleHandle(string name); public ScanerHook() { } public bool Start() { if (hKeyboardHook == 0) { hookproc = new HookProc(KeyboardHookProc); //GetModuleHandle 函数 替代 Marshal.GetHINSTANCE //防止在 framework4.0中 注册钩子不成功 IntPtr modulePtr = GetModuleHandle(Process.GetCurrentProcess().MainModule.ModuleName); //WH_KEYBOARD_LL=13 //全局钩子 WH_KEYBOARD_LL // hKeyboardHook = SetWindowsHookEx(13, hookproc, Marshal.GetHINSTANCE(Assembly.GetExecutingAssembly().GetModules()[0]), 0); hKeyboardHook = SetWindowsHookEx(13, hookproc, modulePtr, 0); } return (hKeyboardHook != 0); } public bool Stop() { if (hKeyboardHook != 0) { bool retKeyboard = UnhookWindowsHookEx(hKeyboardHook); hKeyboardHook = 0; return retKeyboard; } return true; } private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam) { EventMsg msg = (EventMsg)Marshal.PtrToStructure(lParam, typeof(EventMsg)); codes.Add(msg); if (ScanerEvent != null && msg.message == 13 && msg.paramH > 0 && !string.IsNullOrEmpty(codes.Result)) { ScanerEvent(codes); } return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam); } public class ScanerCodes { private int ts = 100; // 指定输入间隔为300毫秒以内时为连续输入 private List<List<EventMsg>> _keys = new List<List<EventMsg>>(); private List<int> _keydown = new List<int>(); // 保存组合键状态 private List<string> _result = new List<string>(); // 返回结果集 private DateTime _last = DateTime.Now; private byte[] _state = new byte[256]; private string _key = string.Empty; private string _cur = string.Empty; public EventMsg Event { get { if (_keys.Count == 0) { return new EventMsg(); } else { return _keys[_keys.Count - 1][_keys[_keys.Count - 1].Count - 1]; } } } public List<int> KeyDowns { get { return _keydown; } } public DateTime LastInput { get { return _last; } } public byte[] KeyboardState { get { return _state; } } public int KeyDownCount { get { return _keydown.Count; } } public string Result { get { if (_result.Count > 0) { return _result[_result.Count - 1].Trim(); } else { return null; } } } public string CurrentKey { get { return _key; } } public string CurrentChar { get { return _cur; } } public bool isShift { get { return _keydown.Contains(160); } } public void Add(EventMsg msg) { #region 记录按键信息 // 首次按下按键 if (_keys.Count == 0) { _keys.Add(new List<EventMsg>()); _keys[0].Add(msg); _result.Add(string.Empty); } // 未释放其他按键时按下按键 else if (_keydown.Count > 0) { _keys[_keys.Count - 1].Add(msg); } // 单位时间内按下按键 else if (((TimeSpan)(DateTime.Now - _last)).TotalMilliseconds < ts) { _keys[_keys.Count - 1].Add(msg); } // 从新记录输入内容 else { _keys.Add(new List<EventMsg>()); _keys[_keys.Count - 1].Add(msg); _result.Add(string.Empty); } #endregion _last = DateTime.Now; #region 获取键盘状态 // 记录正在按下的按键 if (msg.paramH == 0 && !_keydown.Contains(msg.message)) { _keydown.Add(msg.message); } // 清除已松开的按键 if (msg.paramH > 0 && _keydown.Contains(msg.message)) { _keydown.Remove(msg.message); } #endregion #region 计算按键信息 int v = msg.message & 0xff; int c = msg.paramL & 0xff; StringBuilder strKeyName = new StringBuilder(500); if (GetKeyNameText(c * 65536, strKeyName, 255) > 0) { _key = strKeyName.ToString().Trim(new char[] { ' ', '\0' }); GetKeyboardState(_state); if (_key.Length == 1 && msg.paramH == 0)// && msg.paramH == 0 { // 根据键盘状态和shift缓存判断输出字符 _cur = ShiftChar(_key, isShift, _state).ToString(); _result[_result.Count - 1] += _cur; } else if (_key.Length == 5 && msg.paramH == 0 && msg.paramL == 78 && msg.message == 107) { // 根据键盘状态和shift缓存判断输出字符 _cur = Convert.ToChar('+').ToString(); _result[_result.Count - 1] += _cur; } { _cur = string.Empty; } } #endregion } private char ShiftChar(string k, bool isShiftDown, byte[] state) { bool capslock = state[0x14] == 1; bool numlock = state[0x90] == 1; bool scrolllock = state[0x91] == 1; bool shiftdown = state[0xa0] == 1; char chr = (capslock ? k.ToUpper() : k.ToLower()).ToCharArray()[0]; if (isShiftDown) { if (chr >= 'a' && chr <= 'z') { chr = (char)((int)chr - 32); } else if (chr >= 'A' && chr <= 'Z') { if (chr == 'Z') { string s = ""; } chr = (char)((int)chr + 32); } else { string s = "`1234567890-=[];',./"; string u = "~!@#$%^&*()_+{}:\"<>?"; if (s.IndexOf(chr) >= 0) { return (u.ToCharArray())[s.IndexOf(chr)]; } } } return chr; } } public struct EventMsg { public int message; public int paramL; public int paramH; public int Time; public int hwnd; } } }
ScanerHook类的使用,在哪用就在哪写
private ScanerHook listener = new ScanerHook();//声明钩子 public Student() { InitializeComponent(); listener.ScanerEvent += Listener_ScanerEvent;//绑定事件 Load += Student_Load; } private void Student_Load(object sender, EventArgs e)
{ listener.Start();//启动下,有启动就得有关闭,formcloseing事件中关闭下即可,这里不写了 } private void Listener_ScanerEvent(ScanerHook.ScanerCodes codes) { string str = codes.Result;//这就是扫码枪获取出来的内容 }
2.串口模式获取扫码枪数据
1.扫码枪初始化,扫描回车换行码,扫描串口模式,不知道怎么初始化找说明书。
2.找出扫码枪串口号如图 com3 不同电脑不一样
3.单独定义一个class SerialPortHelper 控制启动和释放,注意文档中ScannerSerialPort这个参数就是串口号 3
using System; using System.Collections.Generic; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public class SerialPortHelper { /// <summary> /// 扫码枪 /// </summary> private static SerialPort _scanner; /// <summary> /// 扫码枪数据处理逻辑句柄 /// </summary> public static Action<string> ProcessingScannerDataHandler; /// <summary> /// 初始化并启用串口 /// </summary> static bool IsUse = true; static int? ScannerSerialPort = 3; public static void Init() { Dispose(); if (IsUse) { if (ScannerSerialPort.HasValue) { _scanner = new SerialPort($"COM{ScannerSerialPort}"); _scanner.DataReceived += Scanner_DataReceived; try { _scanner.Open(); } catch (Exception e) { MessageBox.Show($"初始化扫码枪失败{Environment.NewLine}{e.Message}"); } } } } /// <summary> /// 释放串口 /// </summary> public static void Dispose() { if (_scanner != null) { if (_scanner.IsOpen) { _scanner.Close(); } _scanner.Dispose(); _scanner = null; } } private static void Scanner_DataReceived(object sender, SerialDataReceivedEventArgs e) { if (_scanner != null) { string content = _scanner.ReadLine(); ProcessingScannerDataHandler?.Invoke(content); } } } }
4.串口的使用
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Activated(object sender, EventArgs e) { SerialPortHelper.ProcessingScannerDataHandler = ProcessScanner; } // private void ProcessScanner(string content) { content = content.Replace("\r", ""); //注意这边初始化的时候加了回车换行,这边得处理下换行符,如果不加换行符不触发这个事件,处理后的这个数据就是正确的信息了。 } private void Form1_Load(object sender, EventArgs e) { Activated += Form1_Activated; SerialPortHelper.Init();//启动 } } }
总结下:串行模式最为稳定,条件允许最好串行模式,如果是一些老旧的电脑,xp,win7缺斤少两的系统, 就只能用按键监控。