不同平台加载不同成绩提交预制体
#if UNITY_WEBGL ClonePrefab = (GameObject)GameObject.Instantiate(WebGLPrefab); #elif UNITY_STANDALONE_WIN ClonePrefab = (GameObject)GameObject.Instantiate(ExePrefab); #endif
不同平台加载不同成绩提交预制体
#if UNITY_WEBGL ClonePrefab = (GameObject)GameObject.Instantiate(WebGLPrefab); #elif UNITY_STANDALONE_WIN ClonePrefab = (GameObject)GameObject.Instantiate(ExePrefab); #endif