研发三维GIS系统笔记/实现wgs84投影-002

发布时间 2023-10-09 08:54:38作者: 经纬视界

  四叉树代码修改完善

  原来的代码中,没有使用投影转换,直接使用的是世界坐标(单位是米),

    CELLQuadTree::CELLQuadTree(
         CELLTerrainInterface* pInterface
        ,CELLQuadTree* parent
        ,const real2 vStart
        ,const real2 vEnd
        ,int level
        ,ChildId corner)
    {
        _terrain    =   pInterface;
    ///  这里使用y作为高度,因为如果是三维,后续初始化后应该使用高程数据填充
    /// 初始化用0, _aabb.setExtents(vStart.x,
0, vStart.y, vEnd.x, 0, vEnd.y); real3 vXenter = _aabb.getCenter();
    /// 这里计算经纬度,输入世界坐标转换成经纬度 real2 vLonLat
= pInterface->spRef()->worldToLongLat(real2(vLonLat.x,vLonLat.z));
    /// 调用接口根据经纬度计算出来瓦片的Id,加载瓦片会根据该id访问 网络/磁盘瓦片,例如 d:/data/vTileId.z/vTileId.x/vTileId.y.jpg int3 vTileId
= pInterface->spRef()->getKey(level,vWorld.x,vWorld.y); _tileId._lev = level; _tileId._col = vTileId.x; _tileId._row = vTileId.y; _cornerId = corner; _parent = parent; _vStart = vStart; _vEnd = vEnd; _childs[0] = 0; _childs[1] = 0; _childs[2] = 0; _childs[3] = 0; _uvStart = float2(0.0f, 0.0f); _uvEnd = float2(1.0f, 1.0f); _terrain->getCounts()._nodes ++; _flag = 0; _flag &= ~FLAG_HAS_IMAGE;
    /// 如果是没有父点,则说明是根节点,直接请求瓦片,不做处理
if (_parent == nullptr) { _terrain->request(this); return; }
    /// 如果不是根节点,那么默认情况下是没有瓦片数据的,则使用父亲节点数据作为子节点的输入
    /// 需要重新计算UV坐标,子节点的坐标应该是父节点的一半
float2 vHalf
= (_parent->_uvEnd - _parent->_uvStart) * 0.5f; float2 vCenter = (_parent->_uvStart + _parent->_uvEnd) * 0.5f; _textureId = _parent->_textureId;
    /// 不同的子节点,UV计算是不一样的
switch (corner) { case CHILD_LT: _uvStart = vCenter - float2(vHalf.x,0); _uvEnd = vCenter + float2(0,vHalf.y); break; case CHILD_RT: _uvStart = vCenter; _uvEnd = vCenter + vHalf; break; case CHILD_LB: _uvStart = vCenter - vHalf; _uvEnd = vCenter ; break; case CHILD_RB: _uvStart = vCenter - float2(0,vHalf.y); _uvEnd = vCenter + float2(vHalf.x,0); break; default: break; } if (_parent->hasFlag(FLAG_HAS_IMAGE)) { _flag |= FLAG_RENDER; }
    /// 重点:引用父节点数据 _textureId
= _parent->_textureId; _terrain->request(this); }
  上图:
  
  
当一张瓦片被分裂成四张后,会存一个问题,瓦片是否有数据,默认情况下,使用父节点的书作为子节点输入


纹理坐标如下代码:
        switch (corner)
        {
        case CHILD_LT:
            _uvStart    =   vCenter - float2(vHalf.x,0);
            _uvEnd      =   vCenter + float2(0,vHalf.y);
            break;
        case CHILD_RT:
            _uvStart    =   vCenter;
            _uvEnd      =   vCenter + vHalf;
            break;
        case CHILD_LB:
            _uvStart    =   vCenter - vHalf;
            _uvEnd      =   vCenter ;
            break;
        case CHILD_RB:
            _uvStart    =   vCenter - float2(0,vHalf.y);
            _uvEnd      =   vCenter + float2(vHalf.x,0);
            break;
        default:
            break;
        }

瓦片裂分流程代码:

 1           vSize   =   _aabb.getHalfSize();
 2                 _childs[CHILD_LT]   =   new CELLQuadTree(
 3                     _terrain
 4                     , this
 5                     ,real2(vCenter.x - vSize.x,vCenter.z)
 6                     ,real2(vCenter.x,vCenter.z + vSize.z)
 7                     ,(int)_tileId._lev + 1
 8                     ,CHILD_LT
 9                 );
10 
11                 _childs[CHILD_RT] = new CELLQuadTree(
12                     _terrain
13                     ,this
14                     , real2(vCenter.x, vCenter.z)
15                     , real2(vCenter.x + vSize.x, vCenter.z + vSize.z)
16                     , (int)_tileId._lev + 1
17                     , CHILD_RT
18                 );
19 
20                 _childs[CHILD_LB] = new CELLQuadTree(
21                     _terrain
22                     , this
23                     , real2(vCenter.x - vSize.x, vCenter.z - vSize.z)
24                     , real2(vCenter.x, vCenter.z)
25                     , (int)_tileId._lev + 1
26                     , CHILD_LB
27                 );
28                 _childs[CHILD_RB] = new CELLQuadTree(
29                     _terrain
30                     , this
31                     , real2(vCenter.x, vCenter.z - vSize.z)
32                     , real2(vCenter.x + vSize.x, vCenter.z)
33                     , (int)_tileId._lev + 1
34                     , CHILD_RB
35                 );