【UE】计算经纬度相对位置关系

发布时间 2024-01-11 17:05:54作者: Ymrt

2个经纬度,通过计算得出其中一个相对另一个的距离和角度

void URelativePositionMapBPLibrary::CalculateDistanceAndBearing(float OriginLat, float OriginLon, float TargetLat, float TargetLon,float& Distance,float& Bearing)
{
    //float Distance, Bearing;
    HaversineFormula(OriginLat, OriginLon, TargetLat, TargetLon, Distance, Bearing);

}

float URelativePositionMapBPLibrary::HaversineFormula(float Lat1, float Lon1, float Lat2, float Lon2, float& OutDistance, float& OutBearing)
{
    // 将经纬度转换为弧度
    Lat1 = DegreesToRadians(Lat1);
    Lon1 = DegreesToRadians(Lon1);
    Lat2 = DegreesToRadians(Lat2);
    Lon2 = DegreesToRadians(Lon2);

    // 计算差异
    float DeltaLat = Lat2 - Lat1;
    float DeltaLon = Lon2 - Lon1;

    // 应用哈弗赛因公式
    float A = FMath::Square(FMath::Sin(DeltaLat / 2.0f)) +
        FMath::Cos(Lat1) * FMath::Cos(Lat2) * FMath::Square(FMath::Sin(DeltaLon / 2.0f));

    float C = 2.0f * FMath::Atan2(FMath::Sqrt(A), FMath::Sqrt(1.0f - A));

    // 地球的半径(单位:千米)
    const float EarthRadius = 6371.0f;

    // 计算球面距离
    OutDistance = EarthRadius * C;

    // 计算方向角
    float Y = FMath::Sin(DeltaLon) * FMath::Cos(Lat2);
    float X = FMath::Cos(Lat1) * FMath::Sin(Lat2) -
        FMath::Sin(Lat1) * FMath::Cos(Lat2) * FMath::Cos(DeltaLon);
    OutBearing = RadiansToDegrees(FMath::Atan2(Y, X));
}

float URelativePositionMapBPLibrary::DegreesToRadians(float Degrees)
{
    return Degrees * (PI / 180.0f);
}

float URelativePositionMapBPLibrary::RadiansToDegrees(float Radians)
{
    return Radians * (180.0f / PI);
}

在UE中使用,可以通过计算来实现设置物体的位置,也可以通过子组件相对父组件的距离和角度来设置,后者简单一点
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