Episode

Kotlin Heroes: Episode 6 A. From Zero To Y

给定两个正整数 \(x, y\) 。变量 \(k\) 一开始为 \(0\) 。你可以多次进行以下两种操作之一: 对 \(k\) 加 \(1\) 。 对 \(k\) 加 \(x \cdot 10^p\) ,\(p\) 可以是任意一个非负数。 需要找到最小的操作次数使 \(k\) 到 \(y\) 。 及 ......
Episode Kotlin Heroes From Zero

Episode 11

Map Navigation——地图烘培 MapGenerator using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; public c ......
Episode 11

Episode 12

Finishing the Map Generator MapGenerator using System.Collections; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine; p ......
Episode 12

Episode 02

Gun System——武器系统 Player using UnityEngine; using System.Collections; [RequireComponent(typeof(PlayerController))] [RequireComponent(typeof(GunControll ......
Episode 02

Episode 03

Enemies——敌人 Enemy using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(NavMes ......
Episode 03

Episode 04

Damage ystem——伤害系统 Projectile using System.Collections; using System.Collections.Generic; using UnityEngine; public class Projectile : MonoBehaviour { ......
Episode 04

Episode 05

Spawn System——生成系统 Spawned using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawned : MonoBeh ......
Episode 05

Episode 06

Enemy Attacks——敌人攻击 Enemy using System.Collections; using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(NavMeshAgent))] public class Ene ......
Episode 06

Episode 07

Some Loose Ends——一些待解决的问题 解决了Enemy攻击Player造成伤害,优化了Projectile在Enemy内部生成无法造成伤害以及Projectile在Enemy边界的问题,补充了相关注释,下一步可以利用**TakeHit(float damage, RaycastHit ......
Episode 07

Episode 08

Tile Map——地图 MapGenerator using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapGenerator : MonoBehaviour { p ......
Episode 08

Episode 09

Obstacle Placement——障碍物生成 Utility using System.Collections; public static class Utility { //洗牌算法 public static T[] ShuffleArray<T>(T[] array, int seed ......
Episode 09

Episode 10

Map Connectivity——地图连通性 MapGenerator using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapGenerator : MonoBe ......
Episode 10
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