vue3 粒子动画 canvas

发布时间 2023-07-11 23:12:27作者: 常安·
<template>
  <div class="">
    <canvas id="canvas"></canvas>
  </div>
</template>

<script setup>
import { onMounted } from 'vue';

let d

const project3D = (x,y,z,vars) => {
  var p,d;
  x-=vars.camX;
  y-=vars.camY-8;
  z-=vars.camZ;
  p=Math.atan2(x,z);
  d=Math.sqrt(x*x+z*z);
  x=Math.sin(p-vars.yaw)*d;
  z=Math.cos(p-vars.yaw)*d;
  p=Math.atan2(y,z);
  d=Math.sqrt(y*y+z*z);
  y=Math.sin(p-vars.pitch)*d;
  z=Math.cos(p-vars.pitch)*d;
  var rx1=-1000;
  var ry1=1;
  var rx2=1000;
  var ry2=1;
  var rx3=0;
  var ry3=0;
  var rx4=x;
  var ry4=z;
  var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);
  var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;
  var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;
  if(!z)z=0.000000001;
  if(ua>0&&ua<1&&ub>0&&ub<1){
    return {
      x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,
      y:vars.cy+y/z*vars.scale,
      d:(x*x+y*y+z*z)
      };
  }else{
    return { d:-1 };
  }
}

const elevation = (x,y,z) =>{
  var dist = Math.sqrt(x*x+y*y+z*z);
  if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);
  return 0.00000001;
}

const rgb = (col) => {
  col += 0.000001;
  var r = parseInt((0.5+Math.sin(col)*0.5)*16);
  var g = parseInt((0.5+Math.cos(col)*0.5)*16);
  var b = parseInt((0.5-Math.sin(col)*0.5)*16);
  return "#"+r.toString(16)+g.toString(16)+b.toString(16);
}

const interpolateColors = (RGB1,RGB2,degree) =>{
  var w2=degree;
  var w1=1-w2;
  return [w1*RGB1[0]+w2*RGB2[0],w1*RGB1[1]+w2*RGB2[1],w1*RGB1[2]+w2*RGB2[2]];
}

const rgbArray = (col) =>{
  col += 0.000001;
  var r = parseInt((0.5+Math.sin(col)*0.5)*256);
  var g = parseInt((0.5+Math.cos(col)*0.5)*256);
  var b = parseInt((0.5-Math.sin(col)*0.5)*256);
  return [r, g, b];
}

const colorString = (arr) => {
  var r = parseInt(arr[0]);
  var g = parseInt(arr[1]);
  var b = parseInt(arr[2]);
  return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);
}

const process = (vars) =>{
  if(vars.points.length<vars.initParticles) for(var i=0;i<5;++i) spawnParticle(vars);
  var p,d,t, x, y, z;
  p = Math.atan2(vars.camX, vars.camZ);
  d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);
  d -= Math.sin(vars.frameNo / 80) / 25;
  t = Math.cos(vars.frameNo / 300) / 165;
  vars.camX = Math.sin(p + t) * d;
  vars.camZ = Math.cos(p + t) * d;
  vars.camY = -Math.sin(vars.frameNo / 220) * 15;
  vars.yaw = Math.PI + p + t;
  vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
  var t;
  for(var i=0;i<vars.points.length;++i){
    x=vars.points[i].x;
    y=vars.points[i].y;
    z=vars.points[i].z;
    d=Math.sqrt(x*x+z*z)/1.0075;
    t=.1/(1+d*d/5);
    p=Math.atan2(x,z)+t;
    vars.points[i].x=Math.sin(p)*d;
    vars.points[i].z=Math.cos(p)*d;
    vars.points[i].y+=vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2);
    if(vars.points[i].y>vars.vortexHeight/2 || d<.25){
      vars.points.splice(i,1);
      spawnParticle(vars);
    }
  }
}

const drawFloor = (vars) => {
  var x = ''
  let y = ''
  let z = ''
  let d = ''
  let point = ''
  let a =''
  let size
  for (var i = -25; i <= 25; i += 1) {
    for (var j = -25; j <= 25; j += 1) {
      x = i*2;
      z = j*2;
      y = vars.floor;
      d = Math.sqrt(x * x + z * z);
      point = project3D(x, y-d*d/85, z, vars);
      if (point.d != -1) {
        size = 1 + 15000 / (1 + point.d);
        a = 0.15 - Math.pow(d / 50, 4) * 0.15;
        if (a > 0) {
          vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2));
          vars.ctx.globalAlpha = a;
          vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
        }
      }
    }
  }
  vars.ctx.fillStyle = "#82f";
  for (var i = -25; i <= 25; i += 1) {
    for (var j = -25; j <= 25; j += 1) {
      x = i*2;
      z = j*2;
      y = -vars.floor;
      d = Math.sqrt(x * x + z * z);
      point = project3D(x, y+d*d/85, z, vars);
      if (point.d != -1) {
        size = 1 + 15000 / (1 + point.d);
        a = 0.15 - Math.pow(d / 50, 4) * 0.15;
        if (a > 0) {
          vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2));
          vars.ctx.globalAlpha = a;
          vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
        }
      }
    }
  }
}

const sortFunction = (a,b) => {
  return b.dist-a.dist;
}

const draw = (vars) => {
  vars.ctx.globalAlpha=.15;
  vars.ctx.fillStyle="#000";
  vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
  drawFloor(vars);
  var point,x,y,z,a, size;
  for(var i=0;i<vars.points.length;++i){
    x=vars.points[i].x;
    y=vars.points[i].y;
    z=vars.points[i].z;
    point=project3D(x,y,z,vars);
    if(point.d != -1){
      vars.points[i].dist=point.d;
      size=1+vars.points[i].radius/(1+point.d);
      d=Math.abs(vars.points[i].y);
      a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8;
      vars.ctx.globalAlpha=a>=0&&a<=1?a:0;
      vars.ctx.fillStyle=rgb(vars.points[i].color);
      if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);
    }
  }
  vars.points.sort(sortFunction);
}

const spawnParticle = (vars) => {
  var p,ls;
  let pt={};
  p=Math.PI*2*Math.random();
  ls=Math.sqrt(Math.random()*vars.distributionRadius);
  pt.x=Math.sin(p)*ls;
  pt.y=-vars.vortexHeight/2;
  pt.vy=vars.initV/20+Math.random()*vars.initV;
  pt.z=Math.cos(p)*ls;
  pt.radius=200+800*Math.random();
  pt.color=pt.radius/1000+vars.frameNo/250;
  vars.points.push(pt);
}

const frame = (vars) => {
  if(vars === undefined){
    var vars={};
    vars.canvas = document.querySelector("canvas");
    vars.ctx = vars.canvas.getContext("2d");
    vars.canvas.width = document.body.clientWidth;
    vars.canvas.height = document.body.clientHeight;
    window.addEventListener("resize", function(){
    vars.canvas.width = document.body.clientWidth;
    vars.canvas.height = document.body.clientHeight;
    vars.cx=vars.canvas.width/2;
    vars.cy=vars.canvas.height/2;
    }, true);
    vars.frameNo=0;
    vars.camX = 0;
    vars.camY = 0;
    vars.camZ = -14;
    vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
    vars.yaw = 0;
    vars.cx=vars.canvas.width/2;
    vars.cy=vars.canvas.height/2;
    vars.bounding=10;
    vars.scale=500;
    vars.floor=26.5;
    vars.points=[];
    vars.initParticles=700;
    vars.initV=.01;
    vars.distributionRadius=800;
    vars.vortexHeight=25;
  }
  vars.frameNo++;
  requestAnimationFrame(function() {
    frame(vars);
  });
  process(vars);
  draw(vars);
}

onMounted(() => {
  console.log('sss')
  frame()
})
</script>

<style scoped lang="scss">
canvas {
   overflow: hidden;
   width:100%;
   height:1000px;
   background-color:black;
}
</style>