创建画布和目标
并且居中
设置好大小
添加按钮
脚本
Scrites_1_MenuList
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Scrites_1_MenuList : MonoBehaviour
{
public GameObject menuList; //菜单列表
[SerializeField] private bool menuKey = true;
[SerializeField] private AudioSource bgm;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (menuKey)
{
if (Input.GetKeyDown(KeyCode.Escape))
{
menuList.SetActive(true);
menuKey = false;
Time.timeScale = 0f; //时间暂停
if (bgm)
{
bgm.Pause(); // 音乐暂停
}
}
}else if (Input.GetKeyDown(KeyCode.Escape)) {
Continuing_The_Game(0);
}
}
public void Continuing_The_Game(int index)
{
if (index == 0) //继续游戏
{
Continuing_The_Game();
}
else if (index == 1) // 返回主菜单
{
Continuing_The_Game();
Return_To_Main();
}
}
// 继续游戏
private void Continuing_The_Game()
{
menuList.SetActive(false);
menuKey = true;
Time.timeScale = 1f; // 时间恢复正常
if (bgm)
{
bgm.Play();// 音乐播放
}
}
private void Return_To_Main()
{
SceneManager.LoadScene(0);
}
}