using UnityEngine; using UnityEngine.Rendering; public class Test : MonoBehaviour { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] private static void BeforeSplashScreen() { System.Threading.Tasks.Task.Run(Asyncskip); } private static void Asyncskip() { SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate); } }
在任意脚本里加入即可