MME
【MME编写入门】光照模型
float4x4 WorldViewMatrix : WORLDVIEW; float4x4 WorldViewProjMatrix : WORLDVIEWPROJECTION; float4x4 WorldMatrix : WORLD; //需要用到的矩阵 //需要用到光的位置、相机位置 floa ......
【MME编写入门】后处理模板
1 float4 ClearColor = {1,1,1,0}; 2 float ClearDepth = 1.0; 3 4 float Script : STANDARDSGLOBAL < 5 string ScriptOutput = "color"; 6 string ScriptClass ......