公共Mono模块

发布时间 2023-07-16 09:50:02作者: 好人就是我啦

作用:让没有继承Mono的类可以开启协程,可以统一管理Update的更新。

-------------------------------MonoManager ------------------------------------

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class MonoManager : BaseManager<MonoManager>
{
private MonoController monoController;
public MonoManager()
{
GameObject obj = new GameObject("#MonoController#");
monoController = obj.AddComponent<MonoController>();
}

/// <summary>
/// 添加桢更新事件
/// </summary>
/// <param name="action"></param>
public void AddUpdateListerer(UnityAction action)
{
monoController.AddUpdateListerer(action);

}

/// <summary>
/// 删除桢更新事件
/// </summary>
/// <param name="action"></param>
public void RemoveUpdateListerer(UnityAction action)
{
monoController.RemoveUpdateListerer(action);
}

/// <summary>
/// 开启协程
/// </summary>
/// <param name="name"></param>
/// <returns></returns>
public Coroutine StartCoroutine(string name)
{
return monoController.StartCoroutine(name);
}


}

 

-------------------------------MoneController------------------------------------

 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;

public class MonoController : MonoBehaviour
{
private event UnityAction updateEvent;

private void Start()
{
DontDestroyOnLoad(gameObject);


}

private void Update()
{
if (updateEvent != null)
updateEvent.Invoke();
}

/// <summary>
/// 添加桢更新事件
/// </summary>
/// <param name="action"></param>
public void AddUpdateListerer(UnityAction action)
{
updateEvent += action;
}

/// <summary>
/// 删除桢更新事件
/// </summary>
/// <param name="action"></param>
public void RemoveUpdateListerer(UnityAction action)
{
updateEvent -= action;
}


}